Designed by Dani Bunten, MULE tasks players with the colonization of a distant planet. The only tool at their disposal? The Smithore synthesized MULE (or, Multiple Use Labor Element) which allows players to harvest food, collect energy, and mine minerals. Add to this an emphasis on economics where the price of goods pays heed to the supply and demand of player production (except for crystite, stupid crystite). You can play today at Planet MULE. Mule, 1983.